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Case Study

rpf2fivem

Accelerating GTA V → FiveM asset conversion workflows

A tool serving the FiveM community, allowing users to easily convert tools from standard GTAV vehicles to FiveM compatible resources.

C# & WinFormsAsset PipelinesData Formats

Overview

rpf2fivem streamlines the manual and error‑prone process of preparing GTA V vehicle assets for FiveM by automating resource structure generation, metadata normalization and batching conversions.

Key Features

Automated manifest generation, batch asset processing, integrity validation, lightweight dependency footprint and support for iterative modding workflows. Simple addition of local .RPF archives or direct download links from modding websites.

Tooling & Stack

Implemented using a C# & WinForms based application pipeline with modular handlers for different archive & model formats allowing future extensibility without core rewrites. Integration of external CodeWalker methods and libraries for asset processing and .DDS image compression strategies using NConvert binaries packaged into the download. Release deployments are packaged as standalone executables hosted on the public GitHub repository.

Outcomes & Impact

  • Reduced manual conversion time by >70% (internal measurement)
  • Standardized resource folder structure for downstream servers
  • Lowered onboarding friction for non-technical community contributors

Tooling

  • Binary parsers
  • Format transformers